


Automated backups will definitely be in place now, like we thought they were before. Dwarf fortress has four different values for font and tileset files.
#Dwarf fortress tilesets compared how to#
See this post on the Bay12 Forums for more info, and to find out how to reclaim file listings. That is because it reuses the same symbols for both text, displaying tiles, and data. Sad to see the most important feature for this game gone.However, DF is smart enough to be able to use a tile set for only its graphics, not its text, 'mostly'. It feels like I fought in vain in the RogueLike community for several years, only to go back at the beginning. The most important feature for a text RL: have the map use a different tile than text/interface. It was finally possible with earlier DF versions and DF Hack + plugin TWBT (and added bonus of having multilayer rendering). I can change the tileset, but it affects both map and text. This should have been figured out back in 2006, when we helped the game getting popular, talking on forums.

There were tons of discussions about opening the source of the graphic layer, so that people could step in and improve it while Toady could continue working on the core game. This all lead to the support for TT fonts, despite as I said it would still requite TWBT in order to not have graphic tiles showing in the middle of text. Who knows, maybe in 10 years we'll be able to load once again two different tile sizes. The map is a map, UI needs to be readable. A good tileset for the map is a bad tileset for the text, and what's a good tileset for the text is a bad tileset for the map. We need the map being one layer, and UI a different one. it seems everything is smaller than in past DF (probably related to the game not rendering it square as it should) part of the tileset are truncated (see the dwarves especially) in the screen it does not seem square at all I'm using this square 12x12 tileset that worked great for me on all DF versions so far :īut when i set it up in DF 50.04 i ran into problems : While i'm very lost regarding the interface (as a lot of keybinding have changed and i really miss the screen with the command list as it was more clear than the mini buttons on the bottom for me), i may eventually get used to it one dayīut there's one thing i am not managing to do, it's to use my custom tileset This for example works fine in Cataclysm RL. How To Change Tilesets In Dwarf Fortressĭwarf Fortress features tiles in a 16×16 grid by default, but you can change its dimensions by altering the raw and init files.Quote from: Robsoie on December 23, 2022, 08:57:25 am While i'm very lost regarding the interface (as a lot of keybinding have changed and i really miss the screen with the command list as it was more clear than the mini buttons on the bottom for me), i may eventually get used to it one day ĮDIT : found the solution, the problem was coming from I found that if i disable (set to No) in the video '"Scale Interface to fit grid width/height", the view does not seem smaller anymore, but it still feel not really square and again part of the tileset are still truncated (again see the dwarves) and also seems slightly more blurry than in 47.05Īdditionally, is it possible to get rid of the "varied ground tiles" ? i liked the look of DF with it disabled as it made the game much more readable to me, but in 50.04 i can't find the setting anymore. Here are some tilesets in different grid variations so you can select the best one in any orientation. The Taffer’s Tileset is a customized 20×20 tileset that magnifies everything by making the squares look big. The visuals and text are considerably easier to read. Despite being in the ASCII format, the visuals look great in Arena mode while displaying the sans-serif and Cyrillic-inspired font styles. The trees also look more vibrant and colorful, giving the entire screen bright visuals. Fnord Setįnord Set follows a bold Roman text style by using combinations of square tiles. The Fnord is somehow inspired by the Ishmeria and Duerer set that follows the same format.
